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By moving the drawer lock out of the way earlier in the game, there are now three icons in the three holes.Ī triangle in the hole with one dot. There are three holes on one of the table's legs. But we'll come back to that in a little while. Now put that combination into the number dials on the side of the musical box. Keep turning the bars, by using the switches at the bottom, to turn those lines into numbers. Look at them from this angle, and use your eye piece, and you'll see some lines appear. Press them both at the same time to reveal some new areas.įind these four Toblerone-shaped bars. There will be a pair of buttons on the back now. Now turn the key once more, so it's facing up. Turn the panel until it shows the four-legged musical note. Now go back to the key, make it point right, and go back around to the symbols. Go back to symbols, and turn the brass panel until it shows the harp-like icon from above. Turn the key again, and make the arrow point to the left. A harp-like image on the left, and a four-legged musical note on the right.
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Go around back and you'll see the image above. Now, go back to the key and make the dark arrow face the top arrow on the musical box. Put the key in the keyhole around the back of the music box. Turn the key so it is pointing to the bottom-left arrow again, and now take the key from the panel on the side of the musical box. Now go back to the key, and turn it so the dark arrow points to the bottom-right arrow. Look on the right side of the box and you'll be able to grab a metal plate from a open panel. Spin it left once, so the dark arrow on the key is pointing to the bottom-left arrow on the music box. Place the key in the music box on the top of the table. Put the square gear in the upper slot, and hit the upper button. Go back to the area with the triangular gear. Press the icon, open the orb, and take the gear. Now, slide the top around until you see the icon - above - poking out of the hole. Take it, and then open it in your inventory. When both latches have been pushed, flick the switch to continue.Ī platform will appear, containing a weird metal orb. The route for the upper pathway is above.Īnd here's the route for the lower pathway. This! Now, you need to move the little slider in the bottom right so that it turns over all six circles, and then into one of the tiny pathways that it opens. You will be taken to a new puzzle area that looks like… Place your triangle gear in the lower space, and hit the lower button. On the side of the table, just left of the ink-stained notebook, is a small square latch.
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Take off the eyepiece, and look at the side of the circular plinth. Swivel the inner circle until the ink stain becomes a handprint.Ī circular section of the table will rise up. Use the eyepiece and scan around the table until you see an odd mark in fluorescent blue ink. Let us know if you're still stuck in the comments below and we'll try and help you out. Just follow our walkthrough to finish all the puzzles. This is a complete, step-by-step guide to the final chapter of The Room. If you've got stuck, you've come to the right place. It's a non-stop barrage of head-scratchers involving musical notes, 3D cubes, gems, and mazes. This is by far the most tricky set of The Room-related puzzles we've come across yet. Welcome to our complete walkthrough to The Room's epilogue update.